v0.2.0.0、v0.2.0.1

 

大型ロードマップアップデート#1


 

 

こんにちは皆さん。

ついにこの時が来ました。最初の大型コンテンツ追加です。早速紹介していきましょう。

 

主な新しい追加の一つはイベントです。先週の紹介で触れたとおり、イベントによりゲームプレイの幅が広がるだろう。プレイヤーがどのように対処するかにより様々なシナリオに分岐します。

ある日、作物に被害を与えた大雨に対処しなけらばならないかもしれないし、一方で数か月後には村の人々は春の訪れに歓喜し勢いづいているかもしれません。

これらのイベントはゲームの進行に大きな影響を与え、あなたの機転やリーダーシップが試されるでしょう。

 

今回のアップデートはこれだけではありません。たくさんの要望があったことから、装飾用アイテムをいくつか追加しました。トーチやランタンを作り中世の街並みに灯りをともすことができるようになりました。トーチやランタンは灯りだけでなく冬の夜には少しだけ温度を上昇させます。

また家具も追加しました。村の住人は座ったり食事の場として使います。ほかにも食器などの小さな装飾用アイテムも追加しています。追加アイテムを使って個性的な街にできるお。

 

さらに生活を少しだけ便利にできるアイテムをご用意いたしました。ポーチやバッグを肩や腰に装備することで持ち運び可能な容量が増加します。運搬を手助けし、より効率的な移動を可能にし金儲けに一役買う事でしょう。

ゲームのカスタイマイズが欲しいとの声もあったので、シーズン当たりの日数や税金、HPや食料、水ゲージの無制限の設定のような調節ができるようになりました。これらの設定を変更し求めていたようなゲームがプレイできると思います(皆さんが求めていたものでありますように)。

これらは、私たちが中世王朝の世界にもたらした主要な変更のほんの一部です。完全なリストについては、以下の変更ログをご覧ください。これらの新しい追加についてのご意見もお聞かせください。いつものように、Facebookでフォローしてください。そして、すべての最新のアップデートについてはTwitterをご覧ください(そして、r / MedievalDynasty Redditコミュニティに大声で叫んでください!)。このアップデートはほんの始まりに過ぎないことを忘れないでください。

 

追加

  • New game feature – Events.
  • Customizable gameplay settings.
  • New furniture – two Stools, Bench and Table.
  • New facilities to illuminate the village – Standing Torch and Lantern.
  • New types of items to increase character’s inventory capacity – Backpacks and Pouches.
  • New village Management Notifications on HUD.
  • Inhabitants provide Fur in Hunting Lodge.
  • New Sounds of filling the bucket with water.
  • New Sounds of pouring water from the bucket.
  • Removing NPCs from the house via the building details menu or the NPC details menu.
  • Hungarian language.
  • Various wicker and wooden decorative items for crafting.
  • The player’s NPCs can patrol the village at night.
  • House for Sambor.
  • New Clay digging sounds for the Shovel.
  • New Milking sounds.
  • Blur and darkening in Save and Load Menus.
  • Sorting in production assignments.
  • Holding UI input for faster scrolling/increasing values in slider menus.
  • New Scythe sounds.
  • New grain grinding sounds for Quern.
  • Technology schemes descriptions now have item statistics and/or resources required to craft.
  • Right gamepad thumb stick now moves map in Map tab.

 

修正

  • Opening the modification menu for a building if there is one object to choose from.
  • Some building modules have the wrong model when they are ghosts.
  • Some of the furniture are impossible to destroy.
  • Recurve bow disappearing when moving.
  • The animation when an arrow has just been shot from a bow is not playing.
  • After shooting, the animation must end before the player can reload the bow or crossbow.
  • Crossbow’s position in the player character’s hands.
  • The Infant is sometimes in the hands of the mother when it should not be.
  • Calves not growing up.
  • The mood of the inhabitants sometimes declines even though all their needs are met.
  • One of the Barn modules cannot be repaired.
  • Rabbit trap gives leather instead of fur.
  • Unfinished building modules are in full condition.
  • Furniture sometimes disappears from the building after loading the game.
  • Unreadable checkboxes in settings.
  • Sometimes game crashes when loading from a file.
  • Missing cooking schemes in Crafting Technology for Tavern I level.
  • Some of the furniture are duplicated when loading the game.
  • The big house lacks stone versions of the walls under the roof.
  • Sometimes fields are displaying the wrong name in interaction.
  • Shearing Scissors are missing in production in Smithy.
  • Missing recipe for Oat Rolls and Fur Capelet.
  • In some situations, Quest markers are still present after completing quest.
  • Can’t pay taxes in the season in which Uniegost is not present on map.
  • If game is saved in first 5 seconds, the starting quest never launches.
  • Death menu and transition to heir menu can pop up at the same time.
  • No blackout if player dies during constant damage receiving.
  • Quick save and load are not blocked in the main menu.
  • Daub is used to upgrade stone walls instead of Limestone.
  • Can’t pay taxes to the new castellan.
  • Issue that the first child in the next generations of the player was a girl.
  • Issue where the player could move the NPC to NPC’s brother’s / sister’s house, and they could get married.
  • Heir keeps coming back to his parents’ house.
  • Arrows, bolts and spears impaled in animals affect their leg placement.
  • Issue where NPC stands in the field and do not work.
  • Sound of a wisent attack is heard from long distances.
  • Sound Effects in Sound Settings don’t affect the sound of building modules.
  • Workplace slot becomes house slot after assigning house/workplace in NPC details menu.
  • Case in which technology needed to unlock building is enough, but it unlocks only if it is greater than needed value.
  • Changing quickslot of currently held item doesn’t destroy it which results in unbreakable item.
  • Arrow and Bolt crafting recipes.
  • When the day or season changes, the NPCs are teleporting to the attic or roof.
  • Pulling out a stolen object changes its status to not stolen.
  • The counting slider sometimes doesn’t show the correct amount of coins a player will receive from a trade.
  • Assigning villagers to a workplace that has not yet been built.
  • An NPC can push a player’s character during crafting at the workstation, which makes him stuck.

アップデート

  • Detection of whether a furniture can be placed has been improved.
  • Fence placement has been improved.
  • The professions performed by the NPCs now affect their mood level.
  • Projectile behavior depending on its type – heavier projectiles fall faster.
  • Increased range of bows, spears and crossbow.
  • Improved behavior of each projectile in the air.
  • FoV change when aiming – the change in FoV is now % of current players FoV instead of static target value.
  • If the player is holding the left mouse button down after shooting an arrow from the bow, the character will automatically start preparing the next shot after reloading.
  • Adjusted HP of small animals.
  • Wild animals will no longer attack the player’s character during dialogues.
  • Wild animals will now stop attacking the character when he starts dialogue while being attacked. This is a temporary update.
  • Improved movement animations blending for Cows, Pigs, Bears, Goats and Sheep.
  • Recurve Bow damage increased from 45 to 55.
  • Polish translation.
  • Russian translation.
  • Ukrainian translation.
  • French translation.
  • Italian translation.
  • Turkish translation.
  • Czech translation.
  • German translation.
  • NPCs go to the Barn after working in the field.
  • The player’s NPCs may sit on the player’s stools or benches.
  • Gizela has new hunter clothes.
  • Player can recruit NPC only if the player has an empty house in the village.
  • Dynasty Reputation limits per new inhabitant have been lowered.

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